I helped model & set dress the main hall in Avery's mansion. Textures were done by Alice Gionchetta & Rogelio Olguin. Additional modeling by Rogelio Olguin, Brad Smith & Joshua Piszczek. Designed by Mark Davies. Lighting by Gabe Betanco
  I helped model & set dress the main hall in Avery's mansion. Textures were done by Alice Gionchetta & Rogelio Olguin. Additional modeling by Rogelio Olguin, Brad Smith & Joshua Piszczek. Designed by Mark Davies. Lighting by Gabe Betanco
  I modeled a lot of the core rocks & assembled the first part of the spires area. Additional modeling, set dressing & textures by Rogelio Olguin, Adam Littledale & Jeremy Huxley. Designed by Emilia Schatz. Lighting by Mark Shoaf & Ma
  I modeled a lot of the core rocks & assembled the first part of the spires area. Additional modeling, set dressing & textures by Rogelio Olguin, Adam Littledale & Jeremy Huxley. Designed by Emilia Schatz. Lighting by Mark Shoaf & Ma
  I modeled a lot of the core rocks & assembled the first part of the spires area. Additional modeling, set dressing & textures by Rogelio Olguin, Adam Littledale & Jeremy Huxley. Designed by Emilia Schatz. Lighting by Mark Shoaf & Ma
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.
  I modeled & assembled this area in Chapter 17 on the island. Textures by Max Golosiy. Designed by James Cooper. Lighting by Steve Cummings.
  I modeled & assembled this area in Chapter 17 on the island. Textures by Max Golosiy. Designed by James Cooper. Lighting by Steve Cummings.
  I modeled & assembled this area in Chapter 17 on the island. Textures by Max Golosiy. Designed by James Cooper. Lighting by Steve Cummings.

I helped model & set dress the main hall in Avery's mansion. Textures were done by Alice Gionchetta & Rogelio Olguin. Additional modeling by Rogelio Olguin, Brad Smith & Joshua Piszczek. Designed by Mark Davies. Lighting by Gabe Betancourt.

I helped model & set dress the main hall in Avery's mansion. Textures were done by Alice Gionchetta & Rogelio Olguin. Additional modeling by Rogelio Olguin, Brad Smith & Joshua Piszczek. Designed by Mark Davies. Lighting by Gabe Betancourt.

I modeled a lot of the core rocks & assembled the first part of the spires area. Additional modeling, set dressing & textures by Rogelio Olguin, Adam Littledale & Jeremy Huxley. Designed by Emilia Schatz. Lighting by Mark Shoaf & Matt Morgan.

I modeled a lot of the core rocks & assembled the first part of the spires area. Additional modeling, set dressing & textures by Rogelio Olguin, Adam Littledale & Jeremy Huxley. Designed by Emilia Schatz. Lighting by Mark Shoaf & Matt Morgan.

I modeled a lot of the core rocks & assembled the first part of the spires area. Additional modeling, set dressing & textures by Rogelio Olguin, Adam Littledale & Jeremy Huxley. Designed by Emilia Schatz. Lighting by Mark Shoaf & Matt Morgan.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled the opening of Scotland up to the entrance of the dormitories where Avery's grave is. Designed by Emilia Schatz. Textures by Melissa Altobello. Lighting by Scott Greenway. FX by Mike Dudley.

I modeled & assembled this area in Chapter 17 on the island. Textures by Max Golosiy. Designed by James Cooper. Lighting by Steve Cummings.

I modeled & assembled this area in Chapter 17 on the island. Textures by Max Golosiy. Designed by James Cooper. Lighting by Steve Cummings.

I modeled & assembled this area in Chapter 17 on the island. Textures by Max Golosiy. Designed by James Cooper. Lighting by Steve Cummings.